To start off I researched popular T.V
shows and popular Video games opening sequences.
The Last
of Us developed by Naughty Dog Productions. (Video game).
It starts
off with a black screen showing names of people involved in bold white text it
also show molecular cells of blood, since this game genre is thriller, the way
the sequence tells us the roles is telling us the voice actors names first then
the behind the scenes crew (i.e. programming) the tells us the managers of the
game at the very end.
Grimm by
the NBC. (T.V show)
Title
appears before the behind the scenes crews names are shown similar to The Last
of Us but the show the actors names in the first scene of each episode in order
of appearance. The opening scene also shows previous action scenes from
previous scenes.
Now I’m moving on to AS media
products.
‘Never
Again’ by Team 7 Productions
The opening
sequence is the first scene. It introduced everyone that was a part of the film
in first 30 seconds. The crew use establishing shots with a slightly tinted
dark filter to create trepidation. Then we have the footage cutting to and from
black screen to a boy running in time with the music. Has quite fast passed
action music.
The
following by Flora day
Has
establishing shots and again introduces everyone that was involved with the
film in the first 30 seconds. Has quite slow techno music. Uses red text to
relate the film to blood and also suggests that the film is a thriller.
Friend
Request by Skyline Productions
Has
establishing shots of first scene and introduces people that were involved in
the film in the first 30 seconds. The music has a slow piano solo playing to
make it feel eerie. Has boom sounds when introducing parts of the antagonist.
Uses a dark filter so we can barely see the antagonist to create the scare
factor.
Suggestions for our film.
Use a dark
filter to create our scare factor. As regards to the text I would suggest if we
a dark background use white and for a light background use black text, we could
also use red text for any type of background and it also represents blood. As
regards to soundtrack we need something with a high tempo because the main
character is almost always running. We should use establishing shots as well.
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